21 Jan 2012

Ya Oughta Be in Pictures, Kid

Author: Liz | Filed under: An Offer, Art, Design/Development, Freelancing, Gaming

NOT SO LONG ago, I had a brainstorm. But before I tell you the time, let me build you the clock.

Quite a while back, Patrice Geille commissioned me to do some fresh illustrations for his new French translation of T&T, and I’ve shown a few samples here on the blog. Steve Crompton is presently laying it out and what I’ve seen so far looks downright awesome. I can read French, a bit, but even if I couldn’t I would want a copy of this edition — I think it is just that cool.

In an email to me, Pat observed, perceptively, that the players will want adventures to play, so he’s worked on new translations there too. He started with Buffalo Castle, which has always been the “starter solo” for T&T. However, he gently suggested that not all the art was quite the quality people expect today. (He did this in the most polite terms imaginable).

And he is absolutely right. I did the original illustrations for Buffalo Castle back in 1979. The glowering orc, in my previous post, is one of the pictures from that solo. That fellow doesn’t look too bad, but some? *Shudder*. Was I really drawing with ballpoint pens? Some are cheesy, some are lame. Some are just… well, some seriously suck.
 

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15 Jan 2012

Pictures Have Stories: M!M!

Author: Liz | Filed under: Art, Gaming

IN THE COMMENTS to my post about the “Into the Tunnels” artwork, John Massey said he wanted to know more about the cover to Monsters! Monsters!, a picture I painted in the late 70s. I put in on my “hmm, maybe sometime” mental list but little more than that.

Then, Ken St Andre wrote in his blog about the cover last week himself, after he unearthed the original he’d bought many decades ago. The synchronicity of those two things leads me to talk about this in my post today.

Here’s the picture. Follow me over the jump for my thoughts on it.

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31 Dec 2011

Happy New Year!

Author: Liz | Filed under: Connectiveness, Freelancing

IT IS TRICKY, setting out to say certain things. The new year has been ushered in already for many folks, yet as I begin to write this, it is hardly noon on New Year’s Eve for me. Be assured that whenever you are and wherever you are, I hope that 2012 will prove a fine upstanding year with many good things for you and yours.

At the very least, I expect it is going to be an interesting year for many… with “interesting” being one of those dodgy words that means exactly what one secretly wants it to mean.

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15 Dec 2011

Janus

Author: Liz | Filed under: Creativity, Freelancing, Musings

ONE YEAR AGO I wrote about “Rebooting the Freelancer.” It was a first step to revitalizing this website, and a benchmark in a process of renovating my entire life that had begun several months previously. Committing to these changes, in public? It was a little scary, yeah.

I’m glad I did, and in retrospect I see it as one of the key steps on the path I’ve travelled this year. Year’s end is a time of rumination, looking back and then forward — thus the title of this post.

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18 Nov 2011

Art at TusCon

Author: Liz | Filed under: An Offer, Art, Conventions, Creativity

LAST WEEKEND I attended TusCon*, the local science fiction/fantasy convention here in Tucson. I missed it for the past few years, so it was good to go back. I made a point of matting and framing a bunch of newer work for people to see. The Sky Lord and the Sky Noble went into matching frames; the ALA Gaming @ Your Library original looked remarkably good framed up; and quite a bit more.

The marvelous Patricia Briggs was Guest of Honor, and I met her when she introduced herself to me in the art show. She spoke enthusiastically about how much she enjoyed reading (as well as using and, I think, abusing!) the old Grimtooth Traps books from Flying Buffalo (which are being re-released even now). Another gamer-author, FTW!

Her husband remarked on how much he liked one of my Magic: the Gathering originals. In the end, they took the painting home with them, which pleased and honored me considerably. Thank you, Pat and Mike — what a pleasure to have met you!

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6 Nov 2011

Recent work updated

Author: Liz | Filed under: Art, Creativity, Gaming

YOU WILL FIND a few new pieces in the “Newer Artwork” page of this site. One is that mug you see off to the right here. I had occasion to do a self-portrait for my upcoming print column from Library Journal. (I have written about games, gamers and gaming since March 2009.) It seemed a fitting occasion, as you’ll see if you catch it when it comes out. (I’ll link it here when it hits the net, which should be next week.)

A wonderful fellow librarian, whom you can follow on Twitter as @Miriella, snapped a photo of me the last day of the TechSource Symposium a couple years ago. She liked my t-shirt, being also a fellow WoW-geek. The shirt is something I often wear on any long return flight because… well, I really wish it was that easy to get home!

Miriella’s pic was a good one but the Library Journal art director thought this would be a good opportunity to have something that wasn’t a photo. And while I’m not too terribly vain (I don’t think), it gave me a nice opportunity to improve on a few lines, shall we say.

I also want to go back to that hairstyle. It looks better than I remember.

NAMASTE SKETCHES
The second pic is a montage of a few of the sketches I’ve done for Namaste’s Storybricks. I’ve been hitting all over the map, ulta-realistic to ultra-quick-sketchy. Matt is the fellow who is tasked to eventually make real people, visual assets, of the people I’ve been knocking out. He has been trying to get me to loosen up, to create silhouettes identifiable at a glance, and it’s very different from what I have done in the past. Fun, but very different. We’ve gone back and forth, and (in theory) when some basic forms begin to strike his fancy, we’ll work on developing them into something more.

I got a kick out of doing the lanky guy in the upper left of the Newer Artworks page. I was out in the woods with my sketchbook and saw the most curious-looking maple tree just throwing on its crimson headdress for autumn. I decided to see if I could make a character out of that tree — this guy is the result.

I also was amused to think “if I were going to draw a stereotypical nerd, what would be body type look like?” … male and female alike. That’s the two stick-limbed characters, here on the left.

This is just a fraction of the bodies I came up with. Most look like the super-quick ink sketches, exceedingly unfinished, exceedingly gestural. Not quite sure if this is going to get us anywhere, but Matt seems to think it might. It’s all new to me.

TRAVELLER ART
Final set of new pics on that page are a few of the graphics I did for Marc Miller and his Traveller update. There were a number of items, and an array of “manipulators” that various interstellar species might use as we use hands.

Arguably, the page has two “self-portraits” since that hand is, yes, mine. Easiest model for me to hire, cheap at twice the price, and one who never argues with me about posing.

22 Oct 2011

Whatcha Doin’?

Author: Liz | Filed under: Art, Connectiveness, Dogs, Freelancing, Gaming, Writing

So yeah, I’ve been busy again — thus the too-long delay between my last post and this one. However, until blogging becomes my main business, I will simply do my best to talk to you, to talk with you, as much as I can and when I can.

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1 Oct 2011

Pictures Have Stories: Into the Tunnels

Author: Liz | Filed under: An Offer, Art

I PROMISED TO post up another piece of old art for sale when I wrote about “The Summoner” last week. I thought I would get it up in a day or two, but it took a little longer.

If it’s true that, as I said, some pictures “ask you to delve into them,” then this is one of those. Still, you must prod your imagination for this one.

Today’s piece — I call it “Into the Tunnels” — offers few of the hooks present in “The Summoner.” Here, the mystery is just an opening, a portal, a moongate. The characters are poised, weapons drawn and ready, and the fairy is pointing at… something.

But exactly what’s beyond? That’s for you to decide.

INTO THE TUNNELS
This artwork, available now on eBay as promised, does not have the storied history of some other works I’ve offered. It was published on the cover of the first boxed set, the hard-to-find black and gold box. As published, the delvers DO have somewhere to look forward to exploring — they are looking into a stalactite-laden cavern. Lying out there in the open, unattended, is a glowy mound of treasure. Not a monster in sight but … surely they know it won’t be that easy.

That cavern was drawn as a separate piece of artwork, then fitted into the opening. I was so pleased with the main drawing of the delvers, I was scared to death to “ruin” it trying to make an image within. In 1979, which (as near as I can tell) is when this piece was done, I had a lot of confidence in my ability but it wasn’t at the point where I could be sure I could pull off everything I could imagine.

This poster hung on my wall for years

My work has always been very graphical, very designy — a reflection of the Art Nouveau-style of book illustration I learned to ink from. Aubrey Beardsley, Alphonse Mucha were effectively my mentors. Complex, multi-dimensional images posed a challenge for me.

In this case, I admit it — I blinked. By doing the other piece separately, if it didn’t work, I hadn’t ruined this original. I have to say that more complex scene never really did a lot for me. The cavern wasn’t “right” for the rest of the picture. “Into the Tunnels” might lack a certain something, the expectation that something more should be going on inside that gate, but I still like it just the way it is.

BLACK AND GOLD
The box the art went on was widely lauded as having real visual impact. Slick, shiny black paper with gold ink. In the days when RPG book covers were a riot of often garish color — the beautiful work of Parkinson, Elmore, and others was just beginning to be seen — the black and gold of the T&T box was very different from the rest of what was on the shelves. That was the point: simple, sharp, refined, and elegant. Classy.

It was also a one-color print job that the company could afford better than full four-color reproduction! WIN! As I recall, it was Ugly John Carver who came up with the idea, but we were all inordinately pleased with ourselves — and evidently the fans liked the box as well.

So if “The Summoner” original isn’t a piece to suit you (it is still available to be bid upon as I write this), perhaps you would like “Into the Tunnels” instead. It comes from the same time period, and if the stories that it comes with aren’t as elaborate, perhaps the moongate opens the doorway for your own stories to be told about where these three adventurers might be going.

After all, T&T always was about the stories you could make.

 

24 Sep 2011

Pictures Have Stories: the Summoner

Author: Liz | Filed under: An Offer, Art, Gaming

SOME PICTURES ASK you to delve into them, to explore all the bits of imagery included in the scene. The piece I call “The Summoner” is like that. I wanted to give the viewer so many little bits to think about that they would spend more that that oh-so-brief moment an artist usually gets from people looking at her work. I wanted to seduce you into the picture and give you things to discover if you spent more than a moment looking at it.

It isn’t quite the piece I wanted to do, but it is nevertheless a piece I’m proud to have done. More after the jump.

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17 Sep 2011

Speaking Out: the Language Epilogue

Author: Liz | Filed under: Creativity, Musings, Writing

I think this a fair description of all geekery

 

ALL WEEK, PEOPLE have been Speaking Out. I’ve been impressed by what I’ve read, although it’s not a fraction of what’s out there. I intended to write several posts but life got in the way: it’s been a strange week for me. I’m going to address two important geek-related topics I had planned to talk about in this two-part (as the wonderful Jess Hartley called it) “epilogue edition.”

Today I’ll talk about language, and tomorrow about how weird is weird. A week of Speak Out with Your Geek Out should have seven days in it anyway!

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