Category Archives: Design/Development

6 COMMENTS
12 Aug 2017

Gen Con 50, MetaArcade, and Flying Buffalo

I did not expect to make it to Gen Con 50 until David Reid of MetaArcade asked me to reconsider going. Now I will be there (Booth 509) with a new painting to show, alongside MetaArcade and Flying Buffalo. Hope to see you there! Continue reading

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1 COMMENT
9 Oct 2016

Life in Progress: Art and More

Topics include recent art, downtime in WoW, my furred family, and women in gaming. Continue reading

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13 COMMENTS
20 Feb 2016

Ten Things You May Not Have Known About Me

Maybe you know me as an artist, a game developer, or even a computer gaming person. To judge by what I hear, there are many things you probably do not know. Here’s a glimpse behind the curtain! Continue reading

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4 COMMENTS
9 Aug 2015

I’m Back

Deluxe T&T is finished. My life/work is hitting Restart, and you are invited along. Continue reading

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14 COMMENTS
3 Aug 2013

See What’s Become of Me

Time is a mental construct. Continue reading

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25 COMMENTS
23 Jan 2013

The Archer: Deluxe T&T

First look at part of the image for the Deluxe T&T cover to come: the archer. Continue reading

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5 COMMENTS
1 Jan 2013

It’s 2013 already?!

NOTHING LIKE STATING the obvious, eh? Imagine me surging to the surface with a huge exhalation-gasp-inhale of someone who has been deeply submerged but now coming up for air… only to be pulled back down by creatures from below just … Continue reading

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2 COMMENTS
11 Oct 2012

Crunchmode

I HAVEN’T UPDATED here in awhile, and I’ve been feeling damned guilty about it. I’ve been in hardcore crunchmode working on my tiny corner of the computer game Wasteland 2. I realized I could put up a micro-post just to … Continue reading

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24 COMMENTS
28 Jul 2012

The Hazards of Reference Photos

Working on the Wasteland 2 computer game has its moments. Some of them verge on extremely humorous or frighteningly scary: occasionally all at the same time. Continue reading

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13 COMMENTS
21 Mar 2012

Exciting Times

How being a jack of all trades relates to my opportunity to work with old friends again, and be part of making Wasteland 2. Continue reading

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